Choose one humanoid you can see within range. A garment which the target wears comes to life at your command, drops to the ankles of the target, and attempts to hinder its movement.
The target of the spell must be wearing one of the following garments to command: pants, kilt, skirt, belt, small clothes, or footwear fastened by laces or buckles.
A humanoid targeted by the spell must succeed on a Strength saving throw or be grappled by the grasping garment until the spell ends.
A creature grappled by the garment can use its action to make a Strength check against your spell save DC. On a success, it frees itself by successfully removing the garment from their body.
When the spell ends, the garment becomes inanimate once again.
You inflict an uncontrollable urge to sneeze upon one creature within range. Until the spell ends, whenever the target makes an attack or skill check it must make a Constitution saving throw. If it fails the save it must roll a d4 and subtract the number rolled from the attack roll or skill check.
Point at a weapon held in the hands of a creature within range. The targeted weapon instantaneously starts to wriggle and squirm in the grasp of its wielder, requiring a successful Dexterity saving throw to maintain a hold on the weapon. On a failed save, the weapon jumps out of its wielder's grasp, landing harmlessly in an unoccupied square 10 feet away (in a direction of the Dungeon Master's choosing).
If the weapon is wielded with two hands, the saving throw is made with advantage.
A stream of crackling, pink energy lances out toward a creature within range, forming a sustained arc of forked lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target must succeed on a Constitution saving throw or fall prone, becoming incapacitated with shrieking laughter and unable to stand up for the duration.
At the end of each of its turns, and each time it takes damage, the target can make another Constitution saving throw. The target has advantage on the saving throw if it's triggered by damage. On a success, the spell ends.